Frequently Asked Questions (FAQ)
A simulation game is a teaching method in which learners take on different roles and act within a realistic scenario. By simulating real political or social processes, such as EU decision-making, participants explore different perspectives, interests, and possible outcomes in an interactive and structured way.

Learning with simulation games is becoming increasingly important in school and non-school education. By simulating negotiation and decision-making processes, participants can experience and understand complex relationships in a self-effective way. Learners take on the roles of various actors and gain insights into a wide range of interests and interactions. Simulation games present solution-oriented and realistic situations and can encourage an understanding of political and social processes, the development of compromise, cooperation and sustainable conflict management.
LULUCF stands for Land Use, Land-Use Change, and Forestry. It is about how we use land and forests. It looks at how trees, soil, and plants take in or release carbon dioxide. LULUCF rules help countries track their greenhouse gas emissions and storage.
ESPR stands for Ecodesign for Sustainable Products Regulation. It is a European law. It helps make products more environmentally friendly. ESPR sets rules so products last longer, can be repaired, and are easier to recycle.